Here’s a quick review for a quick game! Megaland is the name of this one, and it’s a quick and simple ‘push your luck’ style game. This one is designed and published by the same people who did Above and Below which is one I should really find time to review at some point.
Megaland takes place in a video game world, where you enter a level and fight your way through a dungeon against different monsters. Those monsters appear after you decide to keep going deeper, and if you ever lose all your hearts, you get knocked out and lose everything you gathered in the dungeon.
All players take their player standee and set it on the level map. Everyone then gets a treasure, and the first level card is flipped. If it’s blank, then nothing happens! If there’s a monster, there will be a certain number of skull icons, and all players will take that much damage by removing hearts from their player board. Any players still standing then decide if they would like to stick around to see the next card. Those that chose not to, take their treasure and player standee and return “home”. Those who stay, each get another treasure, and then the next card is flipped. This process continues until all players have left the dungeon.
Once home, players will take turns trading in their treasures for more hearts or new buildings that will either give them coins instantly, or provide opportunities to gain coins throughout the game. Then a night phase will happen which players will regain their hearts, gain coins for certain buildings, and the dungeon will reset. Players will then all meet on the level mat, and the process will continue. This keeps going until a player has 20 or more coins during a night phase.
And that’s the game, folks! Quick and simple to learn, and plays in about 30 minutes.
It’s a nice filler game, but it feels empty after playing it just once. I’ll usually try to play it twice in succession, but then that makes it not so much a filler anymore. You’re never really interacting with other players, and nothing you do will affect anyone else, nor anything they do will affect you. You’re all racing each other, staying in your own lane, and whoever gets to 20 coins first takes home the victory. Really, who wins comes down to who had the best purchasing strategy. I’d say 90-95% of the time, once one player heads home from the dungeon, all other players are leaving too. This means everyone is leaving with the same amount of loot every turn, it just varies on what that treasure is. In order to buy buildings, the cost needs to be paid in unique treasures. When buying extra hearts, they are purchased using identical treasures.
With all that being said, I do enjoy the game, and it’s fun while you’re playing it. I would play it with people new to hobby board gaming, and I’d also play it if someone specifically asked to. However, given the choice between this game and another one similar, I’m not confident I would always choose this one. For those reasons, I give this game a 6/10.
- Rating: 6.9
- Playtime: 20 min
- Complexity: 1.62 / 5
- Mechanisms: Push Your Luck
- Category: Fantasy, Video Game Theme
- MSRP: $30