Ok, maybe they aren’t really real, but they exist in Dragoon! This game is slated to release to retail this summer. It is a kickstarter game that raised $88k of it’s $9k goal, and was able to be acquired for a regular cost of $45. The copy I played the other day was with the deluxe “board” (it’s really a roll out cloth “board”, which is very nice) and metal figures.
The gameplay is very simple. During your turn, you must take 3 actions, with each action having a variable cost from 0 – 2. Your goal is to trample across the lands, claiming or destroying towns and cities while collecting – or stealing – tribute. Tribute comes in the form of gold, and the first person to reach 50 gold wins the game. You can either gain gold from the humans in their villages/cities, or steal gold from the opposing dragons through combat or taking it straight from their cave!
There are also cards you acquire each turn which let you do special things like move spaces for free, gain an extra action, prevent someone from stealing your claimed village/city, or even rampage across the board laying waste to everything you come upon. However, between each round, the humans continue to populate the land, raising more villages and possibly even turning villages into cities.
Honestly, there isn’t much more to say about this game – but that’s not a bad thing. It’s a very easy to learn game that is approachable by people of all experience and skill levels. Sometimes it just takes being in the right place at the right time, and suddenly you are able to scream across the scoring track, other times you can be sitting pretty with 4 claimed villages/cities, and suddenly someone lays waste and destroys everything of yours, and hordes the gold for themselves.
My Thoughts: I really enjoyed playing this game. It was a nice relaxing, banter filled game with simplistic rules and a straight forward strategy. There were no convoluted rules or ways to go about things. I also didn’t feel at some point in the middle of the game that I suddenly understood something better than before, because it’s just so approachable right out of the gate. First impressions of this game, I’d give it an 8/10. I really enjoyed it and would recommend picking it up if you enjoy the theme and the minimalist art style.
- Rating: 7.3
- Playtime: 30 – 60 min
- Complexity: 2.08 / 5
- Mechanisms: Action Point Allowance System, Area of Control, Area Movement, Dice Rolling, Grid Movement, Hand Management
- Category: Dice, Fantasy, Fighting, Medieval
- MSRP: $45 (I’m assuming the price based on the Kickstarter tier)